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2021 - 1st Place


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2021 - 1st Place


2021 - 1st Place

"The Logik Race 2021”

by Stephen miller - london, uk

 

Description:

My initial idea was to build a Tron inspired film, and then my kids Lego got into my mindset so I mixed the two together. So we have a Tron inspired, Lego bike race. Leaving myself only a week to get everything done, it was a race against time in more ways than one, but great fun to make all the same. Finished it all off in the final hours writing the music and putting all the final pieces together.

Hope you enjoy my little film.

 
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2021 - 2nd Place


2021 - 2nd Place


2021 - 2nd Place

"Logik Concept Car”

by abel milanes - vancouver, canada

 

Description:

Imaginary Futuristic Logik Car.

 
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2021 - 3rd place


2021 - 3rd place


2021 - 3rd Place

“The Renderdome Bandit”

by adam taylor - bacup, uk

 

Description:

I’ve always wanted to take part in OFoW, but this is the first time i have had an idea that I felt achievable and worthy, and the time to spend working on it. The Renderdome Bandit was inspired by a discussion on the forum just a few days before the contest, where flames 3d capabilities were being discussed…so I decided to see what I could do. My own attempts prior to this have just been pretty rudimentary boxes for packshots. As my first models were terrible i ended up watching Alper Oktay and Ken LaRue’s 14-part watch Modeling tutorial, which proved really helpful in nudging me in the off-axis direction of Flame’s modeling tools.

I also wanted to include a tribute to Eadward Muybridge (1830-1904), as his early stop frame photography has always fascinated me.

Logik is a great choice of theme, so see if you can spot the little Logik easter eggs in this one! Thoroughly enjoyed it working on this one, and learned a hell of a lot in the process. Hope you like it!

It was created on Flame 2022.2, running on a MacPro 2019, with 224gb ram, 32gb pro Vega II, and Mac OS Big Sur.The only font used were the Discreet fonts, so you should already have them.

 
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2021 - 4th Place


2021 - 4th Place


2021 - 4th Place

“Relics”

by michael wardner - pine lake, usa

 

Description:

"Relics" follows a pair of drones as they uncover artifacts and some ancient history.

 
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2021 - 5th Place


2021 - 5th Place


2021 - 5th Place

"A.I. Changes Everything"

by Mor Komuves - Budapest, hungary

 

Synopsis:

The idea was to build a time machine, travel into the future, and create some amazing stuff with Flame 2050. But unfortunately, there wasn't Flame anymore in 2050. Post-production people were using LogikFX – a versatile finishing software with a very cool Artificial Intelligence-powered feature to take care of client comments.

Inspiration:

I had a few hours experimenting with this great piece of software in an open-plan office where artists work 24 hours a day doing the only thing AI can't take care of: rotoscoping. At the end of my visit, I was lucky enough to find an old computer with a USB-C port in a museum, so you can also get a glimpse into the future of our business.

 
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2021 -6th Place


2021 -6th Place


2021 - 6th Place

“The Logik Demo”

by antonis ntelis - athens, greece

 

Description:

Heavily influenced by the old school demoscene I created some graphics to honor Logik.tv.

 
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2021 - 7th place


2021 - 7th place


2021 - 7th Place

"Disassemble”

by dan mccarthy - toronto, canada

 

Synopsis:

Compositing at its root is problem solving so I decided I wanted to visualize a complex shot and create a rough story behind how it's analyzed and then broken down and solved. It was also just having some fun with shaders, form and composition but would have loved some more time to sort out some technical issues in-action fx that arose late in the game.

 
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2021 -8th Place


2021 -8th Place


2021 - 8th Place

"Flame On?”

by ralph scaglione - new fairfield, usa

 

Synopsis:

When we meet our hero, he is brimming over with confidence that he can achieve “Flame On” status. His mission seems easy but as he approaches it, he quickly realizes he was not aiming quite high enough to accomplish his goal. After doing some quick research back at the plant, he finds just the lift he needed. FLAME ON!!!

Description:

Deciding on what to do was the hardest part. Given the theme was Logik, I kind of knew where I wanted to head but so many ideas got in the way on how to get there. Here is my rough cut for the project. In the end, less was more and then I started, only to find myself trying to put more and more in to every shot. I wish I had more time, there are so many fun things I wanted to try. I did forego super clean batch setups in the interest of putting more in. Happy to help anyone decipher the mysteries. Oy. Anyway, this is my first OFoW entry and I have to say, it was super fun, challenging and I learned a ton of new things. Good luck to all the entrants! FLAME ON!!!